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The Sierra rep explained the camera modification, noting that even aside from the Wii-specific issues, the game's designers felt that the game simply played better when players did not have to steer a car and a camera simultaneously. I spent some time driving around town and making some deliberately sharp turns and power slides, and had no issues with the chase cam.
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It is also possible to press a button that puts the camera in a rear view perspective, allowing Tony to take Wii remote-aimed shots at pursuers. When in a vehicle, the camera is fully automated, with the option of using the Wii remote to aim and shoot independently while driving. Of course, this would be an unnecessarily cumbersome experience more likely, players will keep the remote relaxed during general movement, and bring it up during firefights. In fact, the Sierra rep explained to me, it is possible to play the entire game without ever using the pointer aspect of the Wii, due to the existing lock-on system and chase cam. One more general control-related tweak made for the Wii version of the game is that doing a button-press 180-degree turn now rotates not only the camera but Tony himself as well, which will come in particularly handy for those using the slower beginner-level control.Īt any time, the player can simply drop the remote away from the screen, and the game will take over with an automated chase camera. I played entirely at the expert level of control and faced no problems aiming or manipulating the camera. The dead zone shrinks and sensitivity increases with each level, reaching the limit at the expert level. The actual sensitivity level of the cursor is also quite low, so broader aiming motions are required. At the beginner level, the aiming "dead zone" extends nearly to the edges of the screen, meaning players must bring the cursor nearly to the edge in order to rotate the camera. Radical has implemented four levels of control, intended to allow players from beginning to expert gaming level to tune the aiming accordingly. The combination of a lock-on mechanic with the pointer-based aiming works extremely well with the Wii pointer and takes little time to internalize. Of course, rather than being adjusted with an analog stick, this precision aiming is adjusted with the Wii remote. This version of Scarface retains the lock-on system that allows the player to adjust the position of the reticule to target specific body parts after having locked on to an enemy (resulting in phrases like "Left Nut, +60 Balls" showing up on the screen). When Tony is shooting, the cursor becomes an aiming reticule. When no firearm is selected, the Wii remote pointer controls the camera in a similar manner to first person shooters on the system, such that the view rotates as the cursor is drawn closer to the edges of the screen.
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For an in-depth look at the other main mechanics and features of Scarface: The World is Yours, see our review.Īs in most Wii games, the nunchuk's analog stick is used to control character movement.
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While there have been no major visual tweaks made, it is perhaps something of a relief given the state of many Wii ports that Scarface does not appear to have lost any visual fidelity from the previously released game. In other respects, the game is identical to its Xbox counterpart. In translating Scarface over to Wii, the singular concern at Radical was control. This January, it was revealed that development on a Wii version of Scarface had begun, and at a Sierra event this week I had the opportunity to go hands on with the game. Scarface: The World is Yours was released for PlayStation 2, Xbox, and PC, with a FarSight Studios-developed strategy game separately developed for PSP. Unlike most movie-licensed games, Scarface is a fairly ambitious (and violent, and profane) economics-driven open world game with surprisingly expansive in-game environments. Last year, Radical Entertainment released Scarface: The World is Yours, a hypothetical video game sequel to Brian De Palma's film Scarface which proposes that drug-running protagonist Tony Montana did not die as depicted at the end of the film but rather made a bloody escape and rebuilt his crime empire from scratch.